PlayerSpawn.cs
using UnityEngine; public class PlayerSpawn : MonoBehaviour { [SerializeField] GameObject player; void Start() { Debug.Log("Instantiate player"); Instantiate(player, transform.position, Quaternion.identity); } }
Create entities in Unity.
using UnityEngine; public class PlayerSpawn : MonoBehaviour { [SerializeField] GameObject player; void Start() { Debug.Log("Instantiate player"); Instantiate(player, transform.position, Quaternion.identity); } }
using UnityEngine; public class Exit : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { Debug.Log("You finished the level!"); } }