Refactoring Video Code Snippets
I recently cleaned up how video code snippets are stored and rendered on the site.
Under the hood this change makes it easier to manage and organize video content.
In doing this I also fixed some bugs/errata with the course video pages’ content.
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Adding Old Notes to the Site
updates
Today on stream I started going through my old notes to convert them into blog posts that I can share out with all of you.
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Serialize property in unity
unity
c#
How to serialize properties in C# classes in Unity
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Creating Animations Without a Sprite
unity
animation
Creating an animation actually requires a sprite which is kind of weird, but you can always create the sprite, add an animator, then assign the controller to the one you’re editing. I figured out the requirements for this from the Unity animation editor documentation:
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OnPlayerJoined Not Called Even When PlayerInput is enabled
unity
c#
multiplayer
Trying to fix multiplayer cameras and joining
I think the main issue why my joining isn’t working is because currently I have to disable PlayerInput and OnPlayerJoined does not get called when PlayerInput components are disabled.
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Fixing UI Button Listener Bugs in Unity
unity
ui
c#
I noticed other people using AddListener to add onClick listeners for Unity UI buttons, so I tried doing the same. I also noticed that hiding/showing my multiple menu GameObjects was causing the listeners to stop functioning.
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